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《Maya2014命令完全速查手册》

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《Maya2014命令完全速查手册》
作者:火星时代
出版社:人民邮电出版社
出版日期:2013年10月
ISBN:978-7-115-32958-5
定价:168.00

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内容简介

本书是一本便于用户学习和使用的Maya命令与参数对照速查手册,适用于Maya 2014及以下版本。全书根据Maya的主菜单,结合各个功能模块来安排章节。共分为8篇,第1篇主要介绍Maya 2014的新功能,第2篇主要介绍Maya的界面操作及视图面板,第3篇主要介绍Maya的公共菜单,第4篇至第8篇主要介绍Maya的建模、动画、渲染、动力学几大模块的菜单详解。每一小节都按照菜单、图标、快捷键、功能、操作方式、参数属性、注意、技巧、应用场合、示例的顺序,全面剖析Maya的命令和菜单,读者随用 随查,随查随会。随书附带1张DVD9多媒体教学光盘,教学视频时间长约36小时,内容包括火星时代数字教学(MDT)开发的《Maya案例教学》,大部分课程来源于《Maya白金手册》系列图书,针对Maya综合运用 倾心打造。本书内容翔实、结构清晰、查阅方便,是迄今为止最为完备的Maya 2014学习手册,不仅适合于初、中级读者的学习参考,也是高级用户案头必备工具用书。

图书目录

第1 篇 Maya 2014新功能介绍............. 1
一、General(常用功能)..............................................2
二、Basics(基础).......................................................4
三、File Referencing(文件引用)................................ 6
四、Animation(动画)..................................................6
五、Character Animation(角色动画).......................... 6
六、Modeling(建模)...................................................7
七、Paint Effects(画笔特效).......................................8
八、Dynamics and nDynamics(动力学和n 动力学)....
.......................................................................................9
九、Rendering and Render Setup(渲染和渲染设置)...
.....................................................................................10
十、MEL和Python.......................................................11
第2 篇 界面详解....................................12
第1章 界面介绍与常规操作................... 13
1.1界面介绍............................................................13
1.2常用操作............................................................14
1.2.1菜单栏.................................................................14
1.2.2状态栏.................................................................15
1.2.3 工 具架...............................................................23
1.2.4 工具盒和快捷布局...............................................25
1.2.5常用窗口.............................................................28
第2章 视图面板............................................. 53
2.1视图菜单栏........................................................53
2.1.1 View(视图)菜单...............................................53
2.1.2 Shading(着色)菜单........................................73
2.1.3 Lighting(灯光)菜单.........................................82
2.1.4 Show(显示)菜单.............................................86
2.1.5 Renderer(渲染)菜单........................................89
2.1.6 Panels(面板)菜单...........................................90
2.2视图工具栏........................................................99
2.3工作区.............................................................100
2.3.1网格...................................................................100
2.3.2视图坐标............................................................100
2.3.3视图名称............................................................101
2.3.4 视图导航器........................................................101
第3 篇 公共菜单................................ 104
第3章 File(文件).................................105
3.1 New Scene(新建场景)........................... 105
3.2 Open Scene(打开场景)......................... 107
3.3 Save Scene(保存场景)........................... 109
3.4 Save Scene As(场景另存为)................ 110
3.5 Archive Scene(场景归档)..................... 111
3.6 Save Preferences(保存参数)............... 112
3.7 Optimize Scene Size(优化场景大小).113
3.8 Import(导入)............................................114
3.9 Export All(全部导出).............................. 116
3.10 Export Selection(导出所选择的)...... 117
3.11 Export to Offline File(导出为脱机文件).
....................................................................................118
3.12 Assign Offline File(指定脱机文件).... 119
3.13 View Image(查看图像)....................... 119
3.14 View Sequence(查看序列)................ 120
3.15 Create Reference(创建引用)............. 121
3.16 Reference Editor(引用编辑器).......... 124
3.16.1 File(文件)....................................................124
3.16.2 Reference(引用).........................................125
3.16.3 Proxy(代理).................................................126
3.16.4 View(查看)..................................................127
3.16.5 File Particulars(文件细节)........................... 127
3.17 Project Window(项目窗口).............. 128
3.17.1 项目窗口菜单栏...............................................129
3.17.2 项目窗口面板属性............................................129
3.18 Set Project(设置项目)......................... 130
3.19 Recent Files(最近的文件)................... 130
3.20 Recent Increments(最近的递增存储文
件)............................................................................131
3.21 Recent Projects(最近的项目)............ 131
3.22 Exit(退出)................................................131
第4章 Edit(编辑)................................133
4.1 Undo(返回上一步操作)......................... 133
4.2 Redo(返回上一步撤销的操作).............. 134
4.3 Repeat(重复执行上一次的操作).......... 134
4.4 Recent Commands List(最近命令列表)..
....................................................................................135
4.5 Cut(剪切)..................................................135
4.6 Copy(复制)...............................................136
4.7 Paste(粘贴)...............................................136
4.8 Keys(关键帧)............................................ 137
4.8.1 Cut Keys(剪切关键帧).................................. 137
4.8.2 Copy Keys(复制关键帧)............................... 139
4.8.3 Paste Keys(粘贴关键帧).............................. 140
4.8.4 Delete Keys(删除关键帧)............................. 141
4.8.5 Scale Keys(缩放关键帧).............................. 142
4.8.6 Snap Keys(捕捉关键帧)............................... 144
4.8.7 Bake Simulation(烘焙模拟).......................... 146
4.9 Delete(删除)............................................148
4.10 Delete by Type(按类型删除)............. 149
4.10.1 History(历史记录).......................................149
4.10.2 Non-Deformer History(非变形历史).......... 149
4.10.3 Channels(通道)..........................................150
4.10.4 Static Channels(静态通道)......................... 151
4.10.5 Motion Paths(运动路径)............................. 152
4.10.6 Non-particle Expressions(非粒子表达式).......
...................................................................................152
4.10.7 Constraints(约束).......................................153
4.10.8 Sounds(声音).............................................153
4.10.9 Assets(资源)..............................................153
4.10.10 Rigid Bodies(刚体)..................................153
4.11 Delete All by Type(按类型全部删除).....
....................................................................................154
4.12 Select Tool(选择工具)......................... 155
4.13 Lasso Select Tool(套索选择工具)...... 157
4.14 Paint Selection Tool(绘画选择工具).157
4.14.1 Brush(笔刷)................................................157
4.14.2 Paint Operations(绘画方式)........................ 158
4.14.3 Stroke(笔触)................................................158
4.14.4 Stylus Pressure(压感笔压力)...................... 160
4.14.5 Attribute Maps(属性贴图)........................... 160
4.14.6 Display(显示)..............................................160
4.15 Select All(选择所有)............................ 161
4.16 Deselect(取消选择)............................... 162
4.17 Select Hierarchy(选择层级).............. 162
4.18 Invert Selection(反选)........................ 163
4.19 Select Similar(选择相似)..................... 163
4.20 Select All by Type(按类型全部选择)......
....................................................................................164
4.21 Quick Select Sets(快速选择集)........ 165
4.22 Duplicate(复制).................................... 166
4.23 Duplicate Special(指定复制)............ 166
4.24 Duplicate with Transform(变换复制)....
....................................................................................169
4.25 Transfer Attribute Values(传递属性值).
....................................................................................169
4.26 Group(群组).......................................... 170
4.27 Ungroup(解组)..................................... 171
4.28 Level of Detail(细节层级).................. 172
4.28.1 Group(LOD 群组)........................................172
4.28.2 Ungroup(取消LOD 群组)........................... 173
4.29 Parent(创建父子关系)......................... 173
4.30 Unparent(取消父子关系).................... 174
第5章 Modify(修改)........................ 176
5.1 Transformation Tools(变换工具)....... 176
5.1.1 Move Tool(移动工具)................................... 176
5.1.2 Rotate Tool(旋转工具).................................. 180
5.1.3 Scale Tool(缩放工具)................................... 182
5.1.4 Universal Manipulator(万能操纵器)............. 184
5.1.5 Move Normal Tool(法线移动工具)............... 184
5.1.6 Move/Rotate/Scale Tool(移动/ 旋转/ 缩放工具).
185
5.1.7 Show Manipulator Tool(显示操纵器工具).... 186
5.1.8 Default Object Manipulator(默认对象操纵器)....
...................................................................................186
5.1.9 Proportional Modification Tool(比例修改工具)...
...................................................................................187
5.1.10 Soft Modification Tool(柔性修改工具)........ 188
5.2 Reset Transformations(重设变换)..... 190
5.3 Freeze Transformations(冻结变换)... 191
5.4 Snap Align Objects(捕捉对齐对象)... 191
5.4.1 Point to Point(点对点)..................................192
5.4.2 2 Points to 2 Points(两点对两点).................. 192
5.4.3 3 Points to 3 Points(三点对三点).................. 193
5.4.4 Align Objects(对齐对象).............................. 194
5.4.5 Position Along Curve(沿曲线放置)............... 195
5.5 Align Tool(对齐工具)............................. 196
5.6 Snap Together Tool(捕捉聚集工具).........
....................................................................................196
5.7 Evaluate Nodes(解算节点).................. 197
5.8 Make Live(激活)..................................... 197
5.9 Center Pivot(中心化枢轴点)................ 198
5.10 Prefix HierarchyNames(为层级名称添加前缀)....................................................................199
5.11 Search and Replace Names(搜索并替换
名称)........................................................................199
5.12 Add Attribute(添加属性)................... 200
5.12.1 New(新建)..................................................201
5.12.2 Particle(粒子).............................................202
5.12.3 Control(控制).............................................202
5.13 Edit Attribute(编辑属性).................... 202
5.14 Delete Attribute(删除属性)............... 203
5.15 Convert(转换)....................................... 204
5.15.1 NURBS to Polygons(NURBS 转换为多边形)....
...................................................................................204
5.15.2 NURBS to Subdiv(NURBS 转换为细分表面)....
...................................................................................207
5.15.3 Polygons to Subdiv(多边形转换为细分表面)...
...................................................................................208
5.15.4 Smooth Mesh Preview to Polygons(平滑网格预
览转换为多边形).......................................................209
5.15.5 Polygon Edges to Curve(多边形边转换为曲线).
������������������������������������������������������������������������������������209
5.15.6 Subdiv to Polygons(细分表面转换为多边形)...
...................................................................................210
5.15.7 Subdiv to NURBS(细分表面转换为NURBS)....
...................................................................................211
5.15.8 NURBS Curve to Bezier(NURBS 曲线转换为贝
塞尔曲线).................................................................212
5.15.9 Bezier Curve to NURBS( 贝塞尔曲线转换为
NURBS)....................................................................213
5.15.10 Paint Effects to Polygons(绘画特效转换为多边
形)............................................................................213
5.15.11 Paint Effects to NURBS( 绘画特效转换为
NURBS)....................................................................214
5.15.12 Paint Effects to Curves(绘画特效转换为曲线).
������������������������������������������������������������������������������������214
5.15.13 Texture to Geometry(纹理转换为几何体).......
...................................................................................215
5.15.14 Displacement to Polygons( 置换转换为多边
形)............................................................................217
5.15.15 Displacement to Polygons with History(置换转
换为带有历史记录的多边形)..................................... 218
5.15.16 Fluid to Polygons(流体转换为多边形)...... 218
5.15.17 nParticle to Polygons(n 粒子转换为多边形)...
...................................................................................219
5.15.18 Instance to Object(实例转换为对象)........ 219
5.16 Replace Objects(替换对象)................ 220
5.17 Paint Scripts Tool(绘画脚本工具)..... 221
5.18 Paint Attributes Tool(属性绘画工具).....
....................................................................................224
第6章 Create(创建)......................226
6.1 NURBS Primitives(NURBS基本几何体)...
....................................................................................226
6.1.1 Sphere(球)...................................................226
6.1.2 Cube(立方体)...............................................228
6.1.3 Cylinder(圆柱)..............................................229
6.1.4 Cone(圆锥)..................................................231
6.1.5 Plane(平面)..................................................231
6.1.6 Torus(圆环)..................................................233
6.1.7 Circle(圆形)..................................................234
6.1.8 Square(正方形)............................................235
6.1.9 Interactive Creation(交互式创建).................. 236
6.1.10 Exit On Completion(完成后退出)................ 236
6.2 Polygon Primitives(多边形基本几何体)...
....................................................................................236
6.2.1 Sphere(球)...................................................236
6.2.2 Cube(立方体)...............................................238
6.2.3 Cylinder(圆柱)..............................................240
6.2.4 Cone(圆锥)..................................................241
6.2.5 Plane(平面)..................................................241
6.2.6 Torus(圆环)..................................................242
6.2.7 Prism(三棱柱)...............................................243
6.2.8 Pyramid(棱锥)...............................................243
6.2.9 Pipe(管状体)................................................244
6.2.10 Helix(螺旋体)..............................................244
6.2.11 Soccer Ball(足球)........................................245
6.2.12 Platonic Solids(柏拉图多面体).................... 245
6.3 Volume Primitives(体积基本几何体).246
6.3.1 Sphere(球)...................................................246
6.3.2 Cube(立方体)...............................................247
6.3.3 Cone(圆锥)..................................................247
6.4 Lights(灯光).............................................248
6.4.1 Ambient Light(环境光)................................. 248
6.4.2 Directional Light(平行光)............................. 249
6.4.3 Point Light(点光源)......................................250
6.4.4 Spot Light(聚光灯).......................................251
6.4.5 Area Light(区域光).......................................252
6.4.6 Volume Light(体积光).................................. 252
6.5 Cameras(摄影机).................................... 253
6.5.1 Camera(摄影机)...........................................253
6.5.2 Camera and Aim(目标摄影机)..................... 255
6.5.3 Camera,Aim,and Up(摄影机、目标和朝上向量).
...................................................................................256
6.6 CV Curve Tool(CV曲线工具)............... 257
6.7 EP Curve Tool(EP曲线工具)................. 258
6.8 Bezier Curve Tool(贝赛尔曲线工具).. 259
6.9 Pencil Curve Tool(铅笔曲线工具)....... 259
6.10 Arc Tools(圆弧工具)............................ 260
6.10.1 Three Point Circular Arc(三点圆弧)........... 260
6.10.2 Two Point Circular Arc(两点圆弧).............. 261
6.11 Measure Tools(测量工具).................. 262
6.12 Text(文字)...............................................263
6.13 Adobe(R) Illustrator(R) Object[Adobe
(R) Illustrator(R)对象]................................ 264
6.14 Construction Plane(构造平面)......... 265
6.15 Free Image Plane(自由图像平面).... 266
6.16 Locator(定位器).................................... 266
6.17 Annotation(注释)................................ 267
6.18 Empty Group(空群组)........................ 267
6.19 Sets(集)...................................................267
第7章 Display(显示)...................... 270
7.1 Grid(网格).................................................270
7.2 Head Up Display(题头显示)................ 272
7.3 UI Elements(用户界面元素)................. 274
7.4 Hide(隐藏)................................................275
7.5 Show(显示)..............................................277
7.6 Wireframe Color(线框颜色)................ 278
7.7 Object Display(物体显示).................... 279
7.8 Transform Display(变换显示)............. 280
7.9 Polygon(多边形)..................................... 281
7.10 NURBS.........................................................283
7.11 Animation(动画).................................. 284
7.12 Rendering(渲染).................................. 284
第8章 Window(窗口)...................286
8.1 General Editors(常用编辑器).............. 286
8.1.1 Component Editor(组件编辑器)................... 286
8.1.2 Attribute Spread Sheet(属性扩展清单)........ 288
8.1.3 Connection Editor(关系编辑器)................... 290
8.1.4 Visor(遮板)...................................................291
8.1.5 Display Layer Editor(显示层编辑窗口)......... 293
8.1.6 Asset Editor(资源编辑器)............................. 293
8.1.7 Namespace Editor(命名空间编辑器)........... 299
8.1.8 File Path Editor(文件路径编辑器)................. 299
8.1.9 Channel Control(通道控制).......................... 302
8.1.10 Script Editor(脚本编辑器).......................... 303
8.1.11 Command Shell(命令编译器)..................... 303
8.2 Rendering Editors(渲染编辑器)......... 304
8.2.1 Render View(渲染视窗)............................... 304
8.2.2 Render Settings(渲染设置).......................... 310
8.2.3 Hypershade(材质编辑器)............................ 332
8.2.4 Mentalray.........................................................363
8.2.5 Render Layer Editor(渲染层编辑器)............ 365
8.2.6 Custom Stereo Rig Editor(自定义立体装配).369
8.2.7 Rendering Flags(渲染标志)......................... 370
8.2.8 Shading Group Attributes(着色组属性)....... 371
8.2.9 Hardware Render Buffer(硬件渲染缓冲区).. 371
8.3 Animation Editors(动画编辑器)......... 372
8.3.1 Graph Editor(曲线编辑器)............................ 372
8.3.2 Trax Editor(非线编辑器)............................... 389
8.3.3 Camera Sequencer(摄影机序列)................. 390
8.3.4 Dope Sheet(律表)........................................391
8.3.5 Blend Shape(融合变形器)........................... 391
8.3.6 Expression Editor(表达式编辑器)................ 392
8.4 Relationship Editors(关系编辑器)..... 393
8.5 Settings/Preferences(设置/参数)....... 395
8.5.1 Preferences(参数)........................................395
8.5.2 Tool Settings(工具设置)............................... 396
8.5.3 Performance Settings(性能设置)................. 396
8.5.4 Hotkeys Editor(热键编辑器)......................... 397
8.5.5 Colors Settings(颜色设置)........................... 397
8.5.6 Marking Menus Editor(标记菜单编辑器)...... 397
8.5.7 Shelf Editor(工具架编辑器).......................... 398
8.5.8 Panels Editor(面板)......................................398
8.5.9 Plug-in Manager(插件管理器).................... 399
8.6 Attribute Editor(属性编辑器).............. 399
8.7 Outliner(大纲)......................................... 400
8.8 Node Editor(节点编辑器)..................... 400
8.8.1菜单栏................................................................401
8.8.2工具栏................................................................403
8.9 Create Node(创建节点)........................ 404
8.10 Hypergraph:Hierarchy/Connections
(超图:层级/连接)............................................. 405
8.11 Paint Effects(绘画特效)...................... 406
8.12 UV Texture Editor(UV纹理编辑器).........
....................................................................................406
8.12.1 UV 纹理编辑器菜单.........................................407
8.12.2 UV 纹理编辑器工具栏..................................... 414
8.13 Playblast(实时播放)............................. 416
8.14 View Arrangement(视窗安排)......... 417
8.15 Saved Layouts(储存的布局).............. 417
8.16 Save Current Layout(保存当前的布局).
....................................................................................418
8.17 Frame All in All Views(在所有窗口中显
示所有对象)............................................................418
8.18 Frame selection in All Views(在所有窗
口中显示所选择对象)........................................... 419
8.19 Minimize Application(最小化程序).......
....................................................................................420
8.20 Raise Main Window(激活主窗口)..........
....................................................................................420
8.21 Raise Application Windows(激活应用窗
口)............................................................................420
第9章 Assets(资源)......................422
9.1 Create Asset with Transform(创建变换资
源)............................................................................422
9.2 Add to Asset(添加到资源).................... 423
9.3 Remove from Asset(从资源移除)....... 423
9.4 Asset Editor(资源编辑器)...................... 423
9.5 Export Proxy Asset(导出代理资源)..... 424
9.6 Publish Attributes (发布属性).............. 424
9.7 Unpublish Attributes(取消发布属性)
....................................................................................425
9.8 Publish Connections(发布连接).......... 425
9.9 Lock Unpublished Attributes(锁定未发布
的属性)...................................................................426
9.10 Unlock Unpublished Attributes(取消锁
定未发布的属性) ..................................................426
9.11 Publish Node(发布节点) .................... 426
9.12 Unpublish Node(取消发布节点) ...... 426
9.13 Assign Template(指定模板)............... 426
9.14 Select Asset Contents(选择资源内容) ..
....................................................................................427
9.15 Advanced Assets(高级资源) ............. 427
9.15.1 Create(创建)...............................................427
9.15.2 Node Publishing(节点发布) ....................... 428
9.15.3 Node Unpublishing(节点取消发布)............ 429
9.15.4 Set Current Asset(设置当前资源) .............. 429
第10章 Pipeline Cache(管道缓
存).....................................................................430
10.1 Alembic Cache (Alembic 缓存)....... 430
10.1.1 Open Alembic(打开 Alembic)..................... 430
10.1.2 Import Alembic (导入 Alembic).................. 430
10.1.3 Replace Alembic(替换 Alembic)................ 431
10.1.4 Export All to Alembic( 将所有内容导出到
Alembic)...................................................................431
10.1.5 Export Selection to Alembic(将当前内容导出到
Alembic)...................................................................434
10.1.6 About Alembic(关于Alembic).................... 434
10.2 GPU Cache(GPU 缓存)........................ 435
10.2.1 Import(导入)................................................435
10.2.2 Export All(导出所有)...................................435
10.2.3 Export Selection(导出当前选择)................. 436
第11章 Help(帮助)............................437
11.1 Maya Help(Maya帮助文件).............. 437
11.2 What's New(新特性) .......................... 438
11.2.1 List of What's New(新特性列表)................. 438
11.2.2 Highlight What's New(高亮显示新特性)..... 438
11.3 Maya Learning Channel(Maya学习途
径)...........................................................................438
11.4 1-Minute Startup Movies(1分钟学习短
片)............................................................................438
11.5 Tutorials(教程)....................................... 439
11.6 Learning Path(学习途径) ................... 439
11.7 Services and Support(服务和支持)........ 440
11.7.1 Support Center(支持中心) ......................... 440
11.7.2 Subscription Center(订阅中心)................... 441
11.7.3 Release Note Updates(发行说明更新) ...... 441
11.8 Communities(社区).............................. 441
11.8.1 AREA Product Community(产品社区) ........ 441
11.8.2 AREA Discussion Forums(区域论坛).......... 442
11.8.3 Facebook(脸谱)..........................................442
11.9 Report a Problem(报告问题) ........... 442
11.10 Suggest a Feature(建议功能) ........ 442
11.10.1 Small Annoying Things to Fix(解决小麻烦).....
...................................................................................442
11.10.2 Ideas for Maya(为Maya 出主意).............. 443
11.11 Customer Involvement Program(客户
参与计划安排) ......................................................443
11.12 Resources and Tools(资源和工具).... 443
11.12.1 Download Bonus Tools(下载 Bonus Tools) ...
...................................................................................443
11.12.2 Download Vegetation(下载植被).............. 444
11.12.3 Autodesk DirectConnect Help(Autodesk 直连
帮助)........................................................................444
11.12.4 Browser Setup Assistant(浏览器安装助手).....
...................................................................................444
11.12.5 Find Menu(查找菜单)................................ 445
11.13 Exchange Apps(交换应用程序)....... 445
11.14 MEL Command Reference(MEL命令参
考)............................................................................445
11.15 Python Command(Python 命令参考).
....................................................................................445
11.16 Node and Attribute Reference(节点和
属性参考)................................................................446
11.17 Maya Home Page(Maya主页)...... 446
11.18 Check for Updates(检查更新)......... 447
11.19 Try Other Autodesk Products(试用其
他Autodesk产品).................................................447
11.20 About Maya(关于Maya) ................. 447
第4 篇 建模........................................448
第12章 Edit Curves(编辑曲线)......
................................................................................449
12.1 Duplicate Surface Curves(复制曲面曲线).
....................................................................................449
12.2 Attach Curves(连接曲线)................... 450
12.3 Detach Curves(断开曲线).................. 452
12.4 Align Curves(对齐曲线)..................... 453
12.5 Open/Close Curves(打开/闭合曲线).....
....................................................................................455
12.6 Move Seam(偏移接缝)....................... 456
12.7 Cut Curve(剪切曲线)........................... 457
12.8 Intersect Curves(交叉曲线)............... 459
12.9 Curve Fillet(曲线倒角)........................ 460
12.10 Insert Knot(插入节).......................... 461
12.11 Extend(延伸)....................................... 463
12.11.1 Extend Curve(延伸曲线).......................... 463
12.11.2 Extend Curve On Surface(延伸曲面曲线)......
...................................................................................464
12.12 Offset(偏移)........................................ 465
12.12.1 Offset Curve(偏移曲线)............................ 465
12.12.2 Offset Curve On Surface(偏移曲面曲线).......
...................................................................................467
12.13 Reverse Curve Direction(反转曲线方
向)............................................................................467
12.14 Rebuild Curve(重建曲线)................ 468
12.15 Fit B-spline(匹配B样条曲线)........... 470
12.16 Smooth Curve(平滑曲线)............... 470
12.17 CV Hardness(CV硬度)..................... 471
12.18 Add Point Tool(加点工具)............... 472
12.19 Curve Editing Tool(曲线编辑工具)
....................................................................................473
12.20 Project Tangent(投影切线)............. 473
12.21 Modify Curves(修改曲线)............... 474
12.21.1 Lock Length(锁定长度)............................ 475
12.21.2 Unlock Length(解锁长度)........................ 475
12.21.3 Straighten(拉直).......................................475
12.21.4 Smooth(平滑)...........................................476
12.21.5 Curl(卷曲)................................................476
12.21.6 Bend(弯曲)..............................................477
12.21.7 Scale Curvature(缩放曲率)...................... 478
12.22 Bezier Curves(贝塞尔曲线)............. 478
12.22.1 Anchor Presets(锚点预设)........................ 479
12.22.2 Tangent Options(切线选项)...................... 479
12.23 Selection(选择).................................. 479
12.23.1 Select Curve CVs(选择曲线的上的CV).........
...................................................................................479
12.23.2 Select First CV on Curve( 选择曲线的初始
CV)...........................................................................479
12.23.3 Select Last CV on Curve( 选择曲线的终止
CV)...........................................................................480
12.23.4 Cluster Curve(簇化曲线).......................... 480
第13章 Surface(曲面)..................481
13.1 Revolve(旋转)....................................... 481
13.2 Loft(放样)...............................................483
13.3 Planar(平面).......................................... 484
13.4 Extrude(挤出)........................................ 485
13.5 Birail(双轨).............................................486
13.5.1 Birail 1 Tool(双轨1 工具)............................ 486
13.5.2 Birail 2 Tool(双轨2 工具)........................... 488
13.5.3 Birail 3+Tool(双轨3+ 工具)........................ 489
13.6 Boundary(边界)................................... 490
13.7 Square(方形)......................................... 492
13.8 Bevel(倒角)............................................493
13.9 Bevel Plus(倒角插件)........................... 494
13.9.1 Bevel(倒角)标签..........................................494
13.9.2 Output(输出)标签........................................495
第1 4 章 E d i t N U R B S ( 编辑
NURBS)......................................................497
14.1 Duplicate NURBS Patches(复制NURBS
面片)........................................................................497
14.2 Project Curve On Surface(在曲面上投射
曲线)........................................................................498
14.3 Intersect Surfaces(相交曲面)........... 499
14.4 Trim Tool(剪切工具)............................ 500
14.5 Untrim Surfaces(取消剪切曲面)...... 502
14.6 Booleans(布尔运算)............................ 502
14.6.1 Union Tool(合并工具)................................. 502
14.6.2 Difference Tool(差集工具)......................... 503
14.6.3 Intersection Tool(相交工具)....................... 504
14.7 Attach Surfaces(连接曲面)................ 505
14.8 Attach Without Moving(无位移连接)...
....................................................................................506
14.9 Detach Surfaces(断开曲面).............. 506
14.10 Align Surfaces(对齐曲面)................ 507
14.11 Open/Close Surfaces(打开/闭合曲面).
....................................................................................509
14.12 Move Seam(偏移接缝)..................... 509
14.13 Insert Isoparms(插入结构线)......... 510
14.14 Extend Surfaces(延伸曲面)............. 511
14.15 Offset Surfaces(偏移曲面).............. 512
14.16 Reverse Surface Direction(反转曲面方
向)............................................................................513
14.17 Rebuild Surfaces(重建曲面)........... 514
14.18 Round Tool(圆角工具)..................... 516
14.19 Surface Fillet(曲面圆角)................... 517
14.19.1 Circular Fillet(圆形圆角) ........................... 517
14.19.2 Freeform Fillet(自由形式圆角).................. 518
14.19.3 Fillet Blend Tool(圆角融合工具)............... 519
14.20 Stitch(缝合)......................................... 520
14.20.1 Stitch Surface Points(缝合曲面点)........... 520
14.20.2 Stitch Edges Tool(缝合边工具)................ 520
14.20.3 Global Stitch(全局缝合)........................... 521
14.21 Sculpt Geometry Tool(雕刻几何体工
具)............................................................................524
14.21.1 Brush(笔刷)...............................................524
14.21.2 Sculpt Parameters(雕刻参数)................... 525
14.21.3 Stroke(笔触)..............................................526
14.21.4 Stylus Pressure(压感笔压力).................... 527
14.21.5 Attribute Maps(属性贴图)......................... 527
14.21.6 Display(显示)............................................527
14.22 Surface Editing(曲面编辑).............. 528
14.22.1 Surface Editing Tool(曲面编辑工具)......... 528
14.22.2 Break Tangent(断开切线)/Smooth Tangent(平
滑切线).....................................................................529
14.23 Selection(选择).................................. 529
14.23.1 Grow CV Selection(扩大当前选择的CV).......
...................................................................................529
14.23.2 Shrink CV Selection(收缩当前选择的CV)......
...................................................................................529
14.23.3 Select CV Selection Boundary(选择CV 选择边
界)............................................................................530
14.23.4 Select Surface Border(选择曲面边界)...................................................................................530
第15章 Select(选择)......................531
15.1 Object/Component(对象/组件)....... 531
15.2 Vertex(顶点)...........................................531
15.3 Edge(边)..................................................532
15.4 Face(面)...................................................532
15.5 Multi-Component(多重组件) ........... 532
15.6 UV.................................................................532
15.7 Vertex Face(顶点面)............................. 533
15.8 Select Edge Loop Tool(环形边选择工
具)............................................................................533
15.9 Select Edge Ring Tool(循环边选择工具).
....................................................................................534
15.10 Select Border Edge Tool(选择边界边工
具)............................................................................535
15.11 Select Shortest Edge Path Tool(选择最
短边路径工具).......................................................535
15.12 Convert Selection(转换选项).......... 535
15.13 Grow Selection Region(扩展选择区
域)............................................................................537
15.14 Shrink Selection Region(收缩选择区
域)............................................................................537
15.15 Select Selection Boundary(选择所选边
界)............................................................................537
15.16 Select Contiguous Edges(选择相邻的
边)............................................................................538
第16章 Mesh(网格)........................540
16.1 Combine(合并)...................................... 540
16.2 Separate(分离)....................................... 541
16.3 Extract(提取)...........................................541
16.4 Booleans(布尔运算)............................ 542
16.4.1 Union(并集)................................................542
16.4.2 Difference(差集)........................................542
16.4.3 Intersection(交集)......................................543
16.5 Smooth(平滑)....................................... 543
16.5.1 Settings(设置).............................................544
16.5.2 Exponential Controls(指数控制).................. 544
16.5.3 Linear Controls(线性控制).......................... 545
16.6 Average Vertices(平均化顶点).......... 546
16.7 Transfer Attributes(传递属性)........... 546
16.7.1 Attributes To Transfer(传递的属性)............. 547
16.7.2 Attributes Settings(属性设置)..................... 547
16.8 Paint Transfer Attributes Weights Tool
(绘制传递属性权重工具)................................... 549
16.9 Transfer Shading Sets(传递材质集)........
....................................................................................549
16.10 Clipboard Actions(剪贴板操作)...... 550
16.10.1 Copy Attributes(复制属性)........................ 550
16.10.2 Paste Attributes(粘贴属性)....................... 550
16.10.3 Clear Clipboard(清空剪贴板).................... 550
16.11 Reduce(精减)...................................... 551
16.11.1 Settings(设置)...........................................551
16.11.2 Reducation Method(减少方式)................. 551
16.11.3 Shape(形状)..............................................552
16.11.4 Feature Preservation(性能保存)................ 552
16.11.5 Advanced Options(高级选项)................... 553
16.12 Paint Reduce Weights Tool(绘制精减权
重工具)....................................................................553
16.13 Cleanup(清理).................................... 553
16.13.1 Cleanup Effect(清除效果)......................... 554
16.13.2 Fix by Tesselation(修复镶嵌).................... 554
16.13.3 Remove Geometry(移除几何体)............... 555
16.14 Triangulate(三角化).......................... 556
16.15 Quadrangulate(四边化).................. 556
16.16 Fill Hole(补洞)..................................... 557
16.17 Make Hole Tool(创建洞工具).......... 557
16.18 Create Polygon Tool(创建多边形工
具)............................................................................558
16.19 Sculpt Geometry Tool(雕刻几何体工
具)............................................................................560
16.20 Mirror Cut(镜像剪切)....................... 560
16.21 Mirror Geometry(镜像几何体)...... 561
第17章 Edit Mesh(编辑网格)........... .
................................................................................563
17.1 Show Modeling Toolkit(显示建模工具).
....................................................................................563
17.1.1菜单栏..............................................................564
17.1.2 选择模式和工具...............................................565
17.1.3选择约束..........................................................566
17.1.4变换工具..........................................................566
17.1.5变换约束..........................................................567
17.1.6 网格编辑工具...................................................567
17.1.7 自定义工具架...................................................568
17.2 Keep Faces Together(保持面合并).........
....................................................................................569
17.3 Extrude(挤出)......................................... 569
17.4 Bridge(桥接)...........................................571
17.5 Append to Polygon Tool(添加到多边形
工具)........................................................................572
17.6 Project Curve on mesh(在网格上投影曲
线)............................................................................573
17.7 Split mesh with projected curve(使用投
影的曲线分割曲线)............................................... 574
17.8 Cut Faces Tool(切面工具).................. 574
17.9 Interactive split tool(交互式分割工具)...
....................................................................................575
17.10 Insert Edge Loop Tool(插入环形边工
具)............................................................................576
17.11 Offset Edge Loop Tool(偏移环形边工
具)............................................................................577
17.12 Add Divisions(添加细分).................. 578
17.13 Slide Edge Tool(滑边工具)............... 579
17.14 Transform Component(变换组件)
....................................................................................580
17.15 Flip Triangle Edge(翻转三角边)...... 582
17.16 Spin Edge Forward/Backward(向前/后
旋转边)....................................................................582
17.17 Edit Edge Flow(编辑边流)................ 583
17.18 Poke Face(凸起面).............................. 583
17.19 Wedge Face(楔入面)......................... 584
17.20 Duplicate Face(复制面)..................... 584
17.21 Connect Components(连接组件).........
....................................................................................585
17.22 Detach Components(分离组件).... 585
17.23 Merge(缝合)......................................... 586
17.24 Merge To Center(缝合到中心)........ 587
17.25 Collapse(塌陷)..................................... 587
17.26 Merge Vertex Tool(缝合顶点工具)
....................................................................................587
17.27 Merge Edge Tool(缝合边工具)....... 588
17.28 Delete Edge/Vertex(删除边/顶点)
....................................................................................589
17.29 Chamfer Vertex(斜切顶点)............... 590
17.30 Bevel(倒角)...........................................590
17.31 Crease Set Editor(褶皱集编辑器)... 592
17.31.1菜单栏............................................................592
17.31.2执行按钮........................................................594
17.31.3 折痕集列表....................................................594
17.31.4 折痕集编辑器文本相关菜单........................... 594
17.32 Crease Tool(褶皱工具)...................... 595
17.33 Remove SelectedCreases(移除选择的褶皱)........................................................................596
17.34 Remove All Creases(移除所有褶皱).....
....................................................................................596
17.35 Crease Selection Sets(褶皱选择集)
....................................................................................596
17.36 Assign Invisible Faces(指定不可见的
面)............................................................................597
第18章 Proxy(代理).......................598
18.1 Subdiv Proxy(细分代理)...................... 598
18.1.1 Setup(设置).................................................598
18.1.2 Display Settings(显示设置)......................... 599
18.2 Remove Subdiv Proxy Mirror(移除细分
代理镜像)................................................................600
18.3 Crease Tool(褶皱工具)......................... 600
18.4 Toggle Proxy Display(切换代理显示).....
....................................................................................600
18.5 Both Proxy and Subdiv Display(代理和
细分同时显示).......................................................601
第19章 Normals(法线)................602
19.1 Vertex Normal Edit Tool(顶点法线编辑
工具)........................................................................602
19.2 Set Ver tex Normal(设置顶点法线)
....................................................................................602
19.3 Lock Normals(锁定法线)................... 603
19.4 Unlock Normals(解锁法线)............... 603
19.5 Average Normals(平均化法线)........ 604
19.6 Set to Face(设置到面)......................... 605
19.7 Reverse(翻转)....................................... 605
19.8 Conform(统一)..................................... 606
19.9 Soften Edge(柔化边缘)...................... 606
19.10 Harden Edge(硬化边缘).................. 607
19.11 Set Normal Angle(设置法线角度).......
....................................................................................607
第20章 Color(颜色).......................608
20.1 Prelight(预亮).........................................608
20.1.1 Sampling Options(采样选项)...................... 609
20.1.2 Storage Options(存储选项)......................... 609
20.2 Batch Bake(批量烘焙).......................... 610
20.2.1 Settings(设置).............................................610
20.2.2 Texture Back Set Override(纹理烘焙集覆盖)....
...................................................................................611
20.2.3 Vertices Back Set Override(顶点烘焙集覆盖)...
...................................................................................612
20.3 Assign New Vertex Bake Set(指定新顶点
烘焙集)....................................................................614
20.4 Assign Existing Bake Set(指定已有烘焙
集)............................................................................614
20.5 Edit Assigned Bake Set(编辑指定的烘焙
集)............................................................................615
20.6 Create Empty Color Set(创建空白颜色
集)............................................................................616
20.7 Delete Current Color Set(删除当前颜色
集)............................................................................617
20.8 Rename Current Color Set(重命名当前
颜色集)....................................................................617
20.9 Modify Current Color Set(修改当前颜色
集)............................................................................618
20.9.1 Color Modifier Node(颜色修改节点)........... 618
20.9.2 Intensity Scale(强度缩放)........................... 618
20.9.3 Color Channel Modifiers(颜色通道修改)..... 619
20.10 Color Set Editor(颜色集编辑器)...... 619
20.10.1菜单栏............................................................620
20.10.2按钮...............................................................620
20.11 Set Keyframe for Vertex Color(为顶点
颜色设置关键帧)...................................................620
20.12 Apply Color(应用颜色)...................... 621
20.12.1 Settings(设置)...........................................621
20.12.2 Color Value(颜色值)..................................621
20.12.3 Color Channel Values(颜色通道值).......... 621
20.13 Paint Vertex Color Tool(绘制顶点颜色
工具)........................................................................622
20.14 Toggle Display Colors Attribute(固定
显示颜色属性).......................................................622
20.15 Color Material Channel(颜色材质通
道)............................................................................623
20.16 Material Blend Setting(材质融合设置)
....................................................................................623
20.17 Per Instance Sharing(每实例共享)........
....................................................................................624
第21章 Create UVs(创建UVs)....
................................................................................625
21.1 Planar Mapping(平面映射)............... 625
21.2 Cylindrical Mapping(圆柱映射)....... 626
21.3 Spherical Mapping(球形映射)......... 627
21.4 Automatic Mapping(自动映射)....... 627
21.4.1 Mapping Settings(映射设置)...................... 628
21.4.2 Projection(投影)..........................................628
21.4.3 Layout(分布)...............................................628
21.4.4 Shell Spacing(壳间隔)................................ 628
21.4.5 UV Set(UV 集).............................................629
21.5 Create UVs Based On Camera(基于摄影
机创建UVs)............................................................630
21.6 Best Plane Texturing Tool(最佳平面纹理
工具)........................................................................630
21.7 Assign Shader to Each Projection(为每
个投影赋予材质)...................................................631
21.8 Create Empty UV Set(创建空UV集)
....................................................................................631
21.9 Copy UVs to UV Set(复制UVs到UV集).
....................................................................................632
21.10 Set Current UV Set(设置当前UV集).....
....................................................................................633
21.11 Rename Current UV Set(重命名当前
UV集)......................................................................633
21.12 Delete Current UV Set(删除当前UV
集)............................................................................634
21.13 UV Set Editor(UV集编辑器)............. 634
21.14 Per Instance Sharing(每实例共享)........
....................................................................................635
第22章 Edit UVs(编辑UVs)............
................................................................................636
22.1 Normalize(规格化)............................... 636
22.2 Unitize(单元化)..................................... 637
22.3 Flip(翻转)................................................637
22.4 Rotate(旋转).......................................... 638
22.5 Layout rectangle(矩形排布)............. 639
22.6 Grid(网格化).......................................... 639
22.7 Align(对齐)..............................................640
22.8 Warp Image(扭曲图像)....................... 640
22.8.1 Image(图像)................................................641
22.8.2 Image Options(图像选项)........................... 641
22.9 Map UV Border(UV边界贴图).......... 641
22.10 Straighten UV Border(拉直UV边界)....
....................................................................................642
22.11 Relax(松弛).......................................... 644
22.11.1 Pinning(锁定)............................................644
22.11.2 Other Settings(其他设置).......................... 644
22.12 Unfold(展开)....................................... 645
22.12.1 Solver Settings(解算设置)......................... 645
22.12.2 Pinning(锁定)............................................645
22.12.3 Other Settings(其他设置).......................... 646
22.13 Layout(排布)....................................... 646
22.13.1 Layout(排布).............................................647
22.13.2 Layout Settings(排布设置)........................ 647
22.13.3 Shell Spacing(壳空间).............................. 648
22.13.4 Placement settings(布局设置).................. 649
22.14 Cut UV Edges(剪切UV边)............... 650
22.15 Split UVs(分离UVs)........................... 651
22.16 Sew UV Edges(缝合UV边)............... 651
22.17 Move and Sew UV Edges(移动并缝合
UV边)......................................................................652
22.18 Merge UVs(合并UVs)....................... 653
22.19 Delete UVs(删除UVs)....................... 654
22.20 UV Texture Editor(UV纹理编辑器)........
....................................................................................655
22.22.1菜单..............................................................655
22.22.2工具栏............................................................666
第5 篇 动画........................................ 670
第23章 Animate(动画)................ 671
23.1 Set Key(设定关键帧)............................ 671
23.2 Set Breakdown(设定受控关键帧).... 673
23.3 Hold Current Keys(保持当前关键帧).....
....................................................................................674
23.4 Set Driven Key(设置驱动关键帧)..... 674
23.4.1 Set(设置).....................................................674
23.4.2 Go to Previous(前一个驱动关键帧)............ 677
23.4.3 Go to Next(下一个驱动关键帧)................... 677
23.5 Set Transform Keys(设定变换关键帧)...
....................................................................................678
23.5.1 Translate(移动)...........................................678
23.5.2 Rotate(旋转)................................................678
23.5.3 Scale(缩放).................................................678
23.6 IK/FK Keys(IK/FK关键帧)................... 679
23.6.1 Set IK/FK Keys(设定IK/FK 关键帧)............. 679
23.6.2 Enable IK Solver(激活IK 解算器)............... 679
23.6.3 Connect to IK/FK(连接到IK/FK)................. 680
23.6.4 Move IK to FK(从IK 移动到FK).................. 680
23.7 Set Blend Shape Target Weight Keys(设
置融合变形目标权重关键帧).............................. 680
23.8 Create Editable Motion Trail(创建可编辑
的运动轨迹)............................................................681
23.9ATOM............................................................682
23.9.1 Export Animation(导出动画)....................... 682
23.9.2 Import Animation(导入动画)....................... 685
23.9.3 Create ATOM Template(创建ATOM 模板).688
23.10 Create Clip(创建片段)...................... 688
23.11 Create Pose(创建姿势)..................... 690
23.12 Ghost Selected(重影所选对象)...... 691
23.13 Unghost Selected(消除所选对象的重
影)............................................................................693
23.14 Unghost All(消除所有重影)............ 693
23.15 Create Animation Snapshot(创建动画
快照)........................................................................694
23.16 Update Snapshot(取消快照).......... 695
23.17 Create Animated Sweep(创建动画扫
掠)............................................................................695
23.18 Motion Paths(运动路径).................. 696
23.18.1 Set Motion Path Key(设定运动路径关键帧)...
...................................................................................696
23.18.2 Attach to Motion Path(连接到运动路径).........
...................................................................................697
23.18.3 Flow Path Object(物体跟随路径)............. 700
23.19 Turntable(可旋转的)........................... 701
23.20 Scene Time Warp(场景时间弯曲).........
....................................................................................702
23.20.1 Add Scene Time Warp(添加场景时间弯曲)....
...................................................................................702
23.20.2 Select Scene Time Warp(选择场景时间弯曲).
������������������������������������������������������������������������������������703
23.20.3 Delete Scene Time Warp(删除场景时间弯曲).
������������������������������������������������������������������������������������703
23.20.4 Enable Scene Time Warp(启用场景时间弯曲).
...................................................................................704
23.21 Set Time Code(设置时间代码)........ 704
第24章 Geometry Cache(几何体
缓存)................................................................705
24.1 Create New Cache(创建新缓存)....... 705
24.2 Import Cache(导入缓存)..................... 707
24.3 Disable All Caches On Selected(在已选
对象上禁用所有几何体缓存).............................. 708
24.4 Replace Cache(替换缓存)................... 708
24.5 Merge Caches(合并缓存)................... 708
24.6 Delete Cache(删除缓存)...................... 709
24.7 Append to Cache(添加到缓存)......... 709
24.8 Replace Cache Frame(替换缓存帧)........
....................................................................................710
24.9 Delete Cache Frame(删除缓存帧).... 711
24.10 Delete History Ahead of Cache(删除缓
存之前的历史).......................................................712
24.11 Paint Cache Weights Tool(绘制缓存权
重工具)....................................................................712
第25章 Create Deformers(创建
变形器)...........................................................713
25.1 Blend Shape(融合变形)....................... 713
25.2 Lattice(晶格)...........................................715
25.3 Wrap(包裹)............................................ 717
25.4 Cluster(簇).............................................719
25.5 Soft Modification(柔性修改)............. 721
25.6 Nonlinear(非线性)............................... 722
25.6.1 Bend(弯曲)................................................722
25.6.2 Flare(扩张).................................................723
25.6.3 Sine(正弦)..................................................724
25.6.4 Squash(挤压).............................................725
25.6.5 Twist(螺旋).................................................726
25.6.6 Wave(波浪)................................................727
25.7 Sculpt Deformer(雕刻变形器).......... 729
25.8 Jiggle Deformer(抖动变形器)........... 730
25.9 Jiggle Disk Cache(抖动磁盘缓存).... 731
25.10 Jiggle Disk Cache Attributes(抖动磁盘
缓存属性)................................................................731
25.11 Wire Tool(线变形器).......................... 732
25.12 Wire Dropoff Locator(线衰减定位器).
....................................................................................734
25.13 Wrinkle Tool(褶皱工具)................... 735
25.14 Point On Curve(曲线点).................. 736
第26章 Edit Deformers(编辑变形
器).....................................................................738
26.1 Edit Membership Tool(编辑成员工具)..
....................................................................................738
26.2 Prune Membership(删减成员)........ 738
26.2.1 Cluster(簇)..................................................739
26.2.2 Lattice(晶格)...............................................739
26.2.3 Sculpt(造型)................................................740
26.2.4 Wire(线

光盘目录

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